Time Worked: 3 hours
As always, I have been working a lot on the game. Talking like 11 or so hours a week! Man it is really coming along, it has come so far since I first started.
I had a lot of sweet ideas recently too that have really paid off. Something cool to mention is the introduction of aiming angles and changes in accuracy based on velocity of the actor (are they moving?) and aiming. And I color coded the weapons for damage... they are turning out really cool.
I may actually stop posting here because I'm thinking it might be best to just focus my energy on one journal for game dev, and why not use itch.io's DevLog feature? Since it could also serve to help people or people may find it interesting.
I'll give it some thought.
