Wednesday, August 28, 2024

Implementing an Armor and Weapons System

Today I worked on the armor / weapons system for the game. I haven't thought it through too much, there are a few things I've thought over such as just using the Battle Brothers system, or alternatively going for a slash/pierce/blunt/elemental type system. Or, I could just keep it super simple and have them be ablative hit points.

I'm not sure yet. But what I do know is that I want to get the feature done so I can keep moving on to the AI and other parts of the game that are really laccking. I will keep the implementation simple so that it can always bee modified later or made into something cooler. 


 

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