Planning is hard. Design is hard. I just don't know how to go about it really. I mean, I have gotten a lot better at it over the years. But it's just still really hard to look ahead and not just make decisions on the fly. I spent the last hour or so just trying to plan, but damn, I barely was able to make any decisions. I guess there are many unknowns that are throwing me off. Mostly these systems that I want to have in the game that are missing - like progression of all kinds. Character, missions, equipment, etc.
Without any sort of progression at all, it's going to get old quick. Even old games had progression - it's a core feature. If the challenge is consistent across the whole play session without ever rising with player capability, it's just gonna be boring.
So yeah I think just the fact that that is just hanging there without any real decisions being made is really making me uneasy. I can't really guess how long anything will take if I have no idea what I'm doing.
I mean I've had lots of ideas but no solid decisions.
I try to relax, but it's difficult not to get stressed out about it.
Ultimately, it'll be fine though. I'm just making a game. And it's turning out alright. It just really takes time to get things done - ya gotta just be patient and keep at it.
Anyway - gonna take a stab at planning probably Saturday. Tomorrow I will focus on cleaning up the battle scene and the rest of the UI so it's all updated w/ new art and looks fun and acceptable. As good as it was before.
Here's before and after GIFs of what I've been working on.