Tuesday, January 31, 2023

1/31/23

Time Worked: Like an hour 

As you (nobody? myself?) can tell, I've hit a roadblock. It's been tough lately. Had people playtest it and I guess just because I have put in so much work I thought they might give it more of a shot but they were kinda just disinterested. Which is a hard response to accept when you really work hard on something. Also it's now pretty much me (plus the audio guy! Respect bro). At least in terms of developing the game and doing everything that isn't audio, it's all me.

So that's always tough to hear right. But I'm moving, I'm making decisions and I am NOT giving up. I am going to make this fucking game.

So today I made some changes to the design. I don't feel like explaining it all, but I have been reminded (rightfully so!) that I have so much learning to do and this is game is not going to be my masterpiece. It's going to be great, but I can't obsess over it too much because I have too much to learn. So I have set a deadline and made the design clear. 

It's time to get back in the game.


EndSoldier

Description

The player controls an elite operative who takes contracts to handle extremely dangerous situations. From an isometric viewpoint, they move, shoot, and use equipment to destroy their targets. The player collects weapons and equipment from the enemy in the form of loot drops, and can pick two pieces of equipment and one of their weapons to use for each mission (in addition to an unlimited ammo pistol). The missions they deploy for are hand-crafted, and they each start with a briefing about the player’s target and useful intel (such as blueprints). The visuals and audio are usually third-party assets, selected based on the following themes: military, tacticool, serious. 

Gameplay Loop

-> Briefing -> Pick Weapons/Equipment -> Mission  ->

Features

  • Fast-Paced Tactical Shooting Action

  • 8 Hand-Crafted Levels

  • 5 Satisfying Weapons

  • 8 Synergistic Equipment Pieces


Business

  • Hosted on itch.io under StyleHeadGames

  • Advertised via a Dev Blog and Reddit

  • Free, with donations accepted

Deadline

May 1st, 2023 (7 months total)


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