Total Time: 2 hrs, 8 mins
Added some UI for weapons. I originally wanted to try to completely avoid UI, or make it as immersive as possible. I don't think that effort was wasted, because I put in cues that now work in support of the more obvious UI. For example the empty weapon trigger click for a gun that's out of ammo. Might not have done that if I had originally made UI.
It's coming along! Next up - gotta fix a bug with the weapon name not updating on initial pickup, and then I need to implement the weapon/equipment rewards.
I also need to put slow motion back into the game.
There's always so much to think about. But it's really getting there.
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