Time Worked: 2 hours
It's hard to stop honestly. Just cause I feel like I really wanna make progress.
But it's good to at least take a break and do some of those things I should be doing anyway like practicing dance and exercising.
So - real quick, I've been putting thought into what's next; I do believe I can take this game further. And I also believe I've spent a ton of time on this game and I want to do something different for a bit.
So after a ton of thinking, here's my plan:
- Wrap this project up as it is with no major new stuff added.
- Start work on a new strategy (management) game.
- The idea is to make a strategy layer that could be integrated with EndSoldier.
- Would not be initially integrated with EndSoldier - should be able to stand on its own.
- May even have its own battle mechanics.
- Once that's complete, start to create EndSoldier 2 or whatever it becomes.
- Can keep a Survival Mode similar to EndSoldier to act as a demo; the paid version would include the strategy layer and grander mechanics.
I'll have to figure these kind of questions out during design. But this is the plan and we're going to move forward one way or another.
Anyway, today I kept working on animations - it's been a bit of a struggle, kind of slogging along. But it definitely brings a feeling of life to the game that was missing without it. I'd estimate probably another two days of work until I'm finished with animations hopefully for good. It's been great though, I am learning a ton from this project.
I do feel like time is really passing though and I need to make sure I don't just stay here longer than is necessary. I need to keep pushing forward.
I think Sunday when I do my planning, I'm gong to need to do some hard thinking about this and really set deadlines, and try really fucking hard to hit them. Or else it's just gonna drag and drag and drag.

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