Time Worked: ~2 hrs, 15 mins
Still working. I actually decided to wrap up EndSoldier and even leave it with a few bugs. It's not good practice and blah blah blah but it's been taking a long time to finish up and I think it was time for something fresh. And, all in all, I'm very proud of the work I've done on it.
Now I've started "what's next". I had a few different ideas, but I decided to go with taking a lot of the code from EndSoldier and re-using it in a similar, but more complex game. So basically what I am doing is adding a strategy layer to EndSoldier. It's kind of mapped out here in the Overview mural. For now, I'm focusing on Phase 1 which is just a stripped down version that I should realistically be able to get done quickly.
I'm trying to do some cleanup before I start though, because I know I got lazy a few times during development and I know I need to take care of that now rather than later.
Something to note with this new game is I'm changing what's in EndSoldier to purely 2D top down perspective so that I can actually develop art for it myself. The math and a variety of other issues I imagine will be much easier this way. I may not even add animations to the game - it might just be little dots running around. Not sure yet.
Anyway I'm feeling good about this. We'll see how it goes. I really need to set some deadlines as to when it will be done etc and perhaps come up with a more fleshed out overall description.
I don't know though - is this just the prototype phase? Maybe I should just go hard and get things done quickly in an effort to prototype the idea and see if it has legs... I don't know.
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