Total Time: 3 hours, 8 minutes
This is probably the longest I haven't posted on here. I basically ended up not working in November. I was traveling for probably 2 weeks total and that was kind of derailing, but I also was already slowed down a lot. I think it was because I was working on the AI stuff and it's just been a big challenge because I'm new to that.
I am a little frustrated with myself for taking so much time off the project.
But I am not going to focus on that. Can't do anything about the past other than recognize it, and I need to focus on doing my best now.
Anyway I have decided to continue work on the project. I have basically pushed through the big ass AI mess that I had created at this point; so that's really good. I just have to kind of keep looking ahead and keep putting in the time and that's all that anyone can do in these situations.
I am once again feeling that fear, that "am I fooling myself?" kind of question popping into my head about regarding myself as an indie developer. Wondering if I'm making a mistake spending time pursuing this. After all, it would really suck if I am doomed to always just be "trying". I feel this way because I haven't been putting in the work - I always feel this way when I'm not doing what I should be doing. So really, it's just my conscience being honest with me:
"Hey, I know you really want to be a game developer, and right now your actions aren't really reflecting that. Are you sure this is what you want to do?"
And my answer is yes.
Anyway here's a GIF of some enemies blowing up wall segments.

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