Time Worked: An hour, maybe 1.5 hours?
Today I just cleaned some stuff up. While I had thought about adding a "In Cover" sprite or some UI to designate the cover status of an actor, I looked over my to-do from a month or two ago and saw the iterative type of process I was going for, so I'm gonna follow that. Going to be adding in bones of different systems I want in the game, and they are going to be buggy, but they are going to be there.
And I'll fix what bugs are necessary along the way. I may just see if there's a like one-day solution to displaying status of cover for a character. But if it's longer than that I'll just do it later.
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