Time Worked: 6 hours, 45 minutes
I spent a lot of time on an editor script today trying to improve my workflow. I have thought about the fact that different gun stats are a little hard to compare as well as comparing them to actors health etc. So, I decided to make a custom editor window that can show and allow the editing of scriptable objects. It was a pretty neat little project, took me most of the day today unfortunately. I have heard that spending time on making tools for your game is worth the investment, and I have a little experience doing such. But I am not sure if this was worth it or not, I guess we will find out.
It doesn't really feel good not making direct progress, but I guess this is trying to sharpen the saw, which I know is a good thing to spend time on. The idea is that it will be easier to do balancing etc. down the line as I add new enemy types and weapons. Hopefully this proves to be worth the effort later on.
I also cleaned up a lot of the workflow around weapons and projectiles.
I'm gonna try to put in a little more time later.

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