As a player, I can already feel the difference now that I implemented these three weapons. I didn't even sit down and have a play session, I just tested it briefly but the one or two battles I played, I noticed I was trying to keep the spear guy at range 2, which meant positioning other guys in front to hold the enemies in position. My brain immediately thought, "oh, so spear guys are in the back line, so maybe they should have heavy armor because they already move slow. Wait, light armor is better because then they can stay one step ahead of enemies to stay at range 2!". And I noticed the sword guy being useful taking on two guys at once. And the axe was very satisfying to use, because I knew it would do very high damage.
So it's cool being able to feel the difference based on the work I just did over the past week. It's rough still and it was a bit of a slog but I'm actually feeling very confident about this game right now. I feel like I can do it, that I'm not in over my head, that I'm making good decisions and putting in the work.
Playing other games has been very enlightening. I've been playing Our Adventurer's Guild the last two days, and it's a pretty neat game. I like it well enough. There are enough systems and the art style etc. are nostalgic for me, having played Adventure Quest a ton back in the day. It's a very successful game as far as I can tell, but at least so far, it doesn't seem all that deep strategically. Or all that original. And I don't mean that in an insulting way - I find it impressive. Nearly every system I thought "oh, so this part is straight out of Darkest Dungeon", or some other game. And that makes me feel a little relieved - maybe all I have to do is take parts I like from a variety of games and put them together to create something. And it doesn't even have to be that unique! Like I can straight up rip mechanics from other games. As long as I mix a variety of games, and trust my intuition when I do want to have something unique, I think I can make something pretty cool.
I should note OAG is a pretty well made game (assuming you view the art style as an artistic choice as I do). There are a lot of systems to interact with and there is plenty of that feeling of progression. So I just need to do a good job putting things together and make sure the game is presented with a good level of polish.
Basically, right now, I feel like all I have to do is just do a good job and work hard and I can be successful.
Feelin gewd.

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