Wednesday, October 30, 2024

Pathfinding Improvements

Continuing to make progress. I needed to make a lot of adjustments to the AI pathfinding to account for the blocking terrain features. Switched to a more clearly defined point graph and am instantiating the points myself so I have more control over which nodes connect (so that pawns move in a more defined way). I needed to do this to make sure that the enemy AI could figure out how to get around obstacles.

I like this iterative method of implementing features. I like that the AI started off really dumb, and I'm just improving it only as is necessary. I think I've done a good job keeping things as simple as possible.

Anyway this has been neat but it has been quite a task. After finishing this up, I'll be moving on to getting the game loop and progression up to speed.

Things are good. I have new perspective on life, and I am reinvigorated with patience and I feel like I can stick out the learning process that is gonna be necessary to continue in game dev. Just one single day at a time, being patient and not too passionate, just put in the work daily bit by bit. We'll see where it lands. But the game itself is really coming together - I think it looks pretty nice!

 


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