Thursday, November 7, 2024

Deciding What's Next

I've been a little distracted with personal life issues lately. However, I'm back at it. I will be headed to NY on vacation soon, but in the next couple of days I have plenty of time to get work done on the game.

After a lot of playtesting and people's opinions being shared, I've decided to iterate further on the battle mechanics. I would love to move forward and keep trying to wrap the project up, but the combat really isn't much right now. It's a great start, really - but it's just not very unique or diverse.

I need to increase the tactical options available to the player, and I need to flesh out the vice system. Fortunately I had a few people say that idea was unique, although it doesn't really do much at the moment. So - the idea is to make the vice abilities into actions the player can activate. They will be specific, unique mechanics like:
  • Smite for Honorable dudes. It will be a one hit kill if it hits, but take up the whole turn.
  • Free attacks when allies attack an adjacent target for Greedy dudes. No AP cost to activate (?)
  • Counterattack when dodging for Glorious dudes. No AP cost (?)
So these will be better because they're not just some arbitrary buff - they are a thing the player can chose when to and when not to utilize. It will also just look cooler seeing like "SMITE!" popup as the enemy dies in a single strike. Or like the free attacks. These are just more substantial, noticeable, and unique compared to some random +10% this or that.

Anyway I'm done for the day. Later!

No comments:

Post a Comment

Continuing the Work

 I have been thinking a lot lately. This is a hard thing. There's only so little time... I'm just one person. I'm one person, wh...