Finished the Steam Capsule work and I'm honestly really quite pleased! I know it's very simple. But I think it looks nice enough. I might click on something like this if I were shopping.
Friday, January 24, 2025
Finished Steam Artwork
Wednesday, January 22, 2025
Monday, January 20, 2025
Steam Page Work
I've been slowed down quite a bit about indecision and I guess fear or uncertainty regarding my steam page work. I am not happy with the game as it is, it's not done. It's not. And of course I know sometimes we can just continuously add work and add more work but I have a vision and I want to see it completed.
So filming the trailer etc, I want more stuff in it, but I don't have that stuff even planned out yet. And I've decided to do the capsule work myself. So I've just been sitting on my ass avoiding the work because it's just new territory and it makes me uncomfortable. But the thing is I just have to do this work, it's not a bad thing, nobody is going to slap me if it isn't perfect. It's just going to be what it is and also it's better to just move on things rather than sit there and try to imagine what the perfect decision might be.
So, finally, after 3 or 4 days of straight up not working on this, I got myself together and put together a draft of the main capsule. And to be honest I kind of like it. The thing is, yes, this is not going to be illustrated by some genius or master artist. It's going to be just what it is. And that's totally fine! I need to get this page done so that I can make the game actually good. I need to just get it up and out there so that I can turn my focus to making this the best thing I can.
I may back out of next fest. I am not at all required to participate - in fact it's pretty clear that waiting until the next one is the right move.
We'll see though.
Anyway here's the capsule WIP! I actually like it a lot.
Saturday, January 4, 2025
WORK
Man.
I have been going ham the last two days. Sometimes I am just struck with an intense obsession with working and this is just one of those times. I think it's because I know the deadline is coming up, and I want to do the best I can.
I still have plenty of time to get this thing done.
I guess the most immediate deadline is next week I'll need to release the Steam Page. Not a huge deal - but it is the very first marketing beat the game will have. I am concerned that it doesn't look good enough to inspire shoppers to wishlist if they happen to see it in "Newly Announced" or whatever the queue is. I mean I just want to encourage anybody who even sees the page to add a wishlist. And the better I can present the game, the more likely that will happen.
So, I'm just going to do my best. I am not going to hold back on this though - I have to keep stepping forward and getting it done. If I push these deadlines, I'm kind of shooting myself in the foot.
The game is neat and has a chance to be decent, of course it's still a work in progress, but I really like some of the things I've done for it. I like playing it a little bit - of course I am biased, but I do think it has certain charm. Is it enough charm to get anyone to buy it? Not sure. But, it's cool to me at least.
Today and yesterday I have been working on implementing more interesting abilities for each of the Motivation classes. It turned into a giant. Like literally a giant. A huge, massive thing that I had to fight for a few days straight. The thing is, the implementation of weapon-tied abilities was extremely rigid and spaghettified. And so I had to untangle this giant mess, and it's still not entirely untangled, but I am forging a much better system (hopefully) out of what I have untangled so far.
Tomorrow I'll need to wrap this work up. And then, it's on to prepping the Steam page as quickly and best as I can. I need to remember, it's really not a huge deal if it doesn't look amazing. It just needs to look decent. Next game I can do a better job hitting this first beat. But for this game, I'm not gonna sweat it so much that I shift the deadline - I can still hit release and Next Fest as best I can.
Hell yeah!
Here's a neat little screenshot.
Continuing the Work
I have been thinking a lot lately. This is a hard thing. There's only so little time... I'm just one person. I'm one person, wh...
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It's crazy how stressful things can get. I just made my first steam game and it's releasing soon - I just have to make the damn cap...
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Today I worked on the armor / weapons system for the game. I haven't thought it through too much, there are a few things I've though...
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Time Worked: 5:30 - 6:20 Total Time: 50 mins Today I met with the animator, and he showed me a really cool IK plugin he found that he appli...

