Today, yesterday, I worked on implementing the groundwork for unique motivation conditions. It's funny, it's like I went in a big circle and now I'm implementing something I've done before but in a different way. I mean this is much better and hopefully much easier to keep track of. We'll see.
I will obviously have to adjust this alot, I already can tell it may not be that impactful. I will need to make motivation powered abilities much stronger.
The other day I worked on fixing up tooltips, implementing critical damage, bonus damage, etc. Cleaning up the numbers.
I am gonna just keeeeep goiiiiiiing. It'll be done one day!
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