Thursday, April 3, 2025

Work on Text Notifications and Passive Perks

Finally implementing passive perks. It's pretty neat and an important part of turn-based strategy I'd say. I also am working on the text popups for notifying how much damage an attack does or to notify effects as well, because it will help me understand as I debug and work on this feature. And also it's obviously useful for the player as well.

It's going alright. I'm glad I've been able to get focused and put work in today and recently. Once I get some real work on the progression done (at least have a few levels of progression implemented for characters) I would like to work on some UX stuff. I probably will force people to play the game (lol) and see what they think - and I'd bet a fair few would be irritated about how the controls feel.

I mean, nobody is going to be impressed as it is now, and that's fine. I just need to see what bugs people.

What bugs me, is that the bars on top of the characters aren't as descriptive as they could be, the tooltips over characters are useless. I also am considering changing the game to a hex format, but I need to think more before doing so. I would like that because it would allow me to do a more left-to-right battle where the player first of all could always see their character's faces (who wants to look at the back of their dude's head?), but also more importantly it would allow me to cut future art and animations in half by only representing left and right versions of characters. In fact, it would completely eliminate the work, because I could just flip the sprite or animation 180. So I would be cutting the work to make new content by 75%. 

Seems like a great idea for that alone.

Well, now that I think about it, I don't really need to implement hex grid to just cut those things. I can do that now.

Hmm.

Anyway yeah I just need to keep chugging. I need to stop reversing and changing course and get moving in a direction. I feel like I've had like 3 or 4 iterations of this oaths thing at this point and I just need to pick one and roll with it until it works. I would really like to stop building things and throwing them away.

What a learning experience this has all been.

I should mention that I just decided to put my steam page up a few days ago. Right now just sitting at 11 wishlists. I'm fine with it. I was waiting to do all this stuff and get it right but frankly I'm just not at the level where I should be thinking that way. I just need to get the thing done and do it well. I need to focus on making a good game and it would be great if people noticed. I am going to try to market harder than I did last time, but I can't get in my own way. I just have to work with what I've got from where I am.

I look forward to release.



No comments:

Post a Comment

Continuing the Work

 I have been thinking a lot lately. This is a hard thing. There's only so little time... I'm just one person. I'm one person, wh...