Wednesday, May 7, 2025

Continuing work on Immersive UI

 So I have been playing with the immersive UI and it's in quite an ugly state at the moment, but I'm starting to get a grasp for what's going to work. I had the idea to use context menus a while back to help make combat less wonky to control - the player would just click on the pawn they wanna attack, and the options to attack them with (abilities) would just pop up. So, I'm trying that out with the immersive menu. I think I favor this over drag-and-drop, because drag-and-drop comes with some complications, as fun as the feature is. However, it's going to remain immersive because the pawns are going to move around when you do stuff. I'm going to make sure this shit feels good to use. I'm going to add a lot of visual and audio feedback. It'll be good.

Anyway I only have 33 days left to get this ready for Next Fest. Well, actually, 33 days still Next Fest starts. 

I'll get there. I'm not stepping back this time.

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