Tuesday, December 13, 2022

12/13/22

Time Worked: 3:08 - 4:52 PM

Total Time: 1 hr, 20 mins

Today was tough to get going but loooooook I still did it. Not only that I solved like 4 problems! Still 9 issues to take care of before trying to finish up the main components that are still missing. I really need to hit this fresh sometimes. It's a little hard to figure out the best strategy. It's just really hard to work hard and focused so long in a day... maybe I can try doing an hour before work, then also after. Idk. Maybe like hit it when I'm absolutely the freshest, then work can have the next 3 hours. That might help idk.

Or I can always alternate. Work first one day, game dev first the other. 

Trying to figure it out. 

But today I added a vignette effect to visualize player damage. I can easily add a little "HP: ##" UI but I don't want to. I kind of want to make it as intuitive as I can rather than just displaying everything on screen. At least for now. I also fixed a few other bugs I can't remember. Oh yeah it was about enemy bodies colliding with player as well as them still being visible when the player leaves the room. But they are fixed now, hell yeah.

Tomorrow I am going to continue working on the aiming. The aiming is bad and just really needs to be fixed. Made some progress on it today but hopefully tomorrow I can wrap it up. Then maybe the crouching problem.




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