Time Worked: 6:30 - 8:23 PM
Total Time: 1 hr, 15 mins
Today I had to go into the office. Those days are really hard to work on this. I originally decided not to do anything on this project tonight, because I wanted to just focus on work then relax, but I decided to try to push myself.
I met with the animator to see the progress he had on the model, and it's looking really nice. He had a few points of feedback after testing the game. I was aware of each of these but it's always good to get feedback for priorities
- Aiming is weird, not lining up
- Movement controls need improvement
- Maybe stick with isometric
I also spent some time trying to fix a few bugs. Having an issue with the projectiles moving too fast for the mesh collider on the ProBuild for the house. Tried a few different things like making the collider convex, Set Collider option for ProBuilder, using Continuous/Dynamic options for the rigidbody, none seemed to work. Except the convex can work if I were to make individual box colliders for each wall. May end up doing that at least for now. Can always optimize this kind of process stuff later actually.
I have recently been acutely aware of process problems and inefficiencies, and it's important not to waste time. But I think right now, since I'm not making a whole bunch of rooms, I can just do something that fixes the problem even if it's inefficient to do in the long run. When it comes time to start doing more level design, I will make sure that process is efficient. Right now I'm just trying to bring the game to life and can't afford to think too far ahead. There will be time for it later.
Cool, decision made, box colliders it is.
I just tried it and it didn't work. Fuck it for now.
One more note. A big thing I'm going to try. to do is "Don't push where it doesn't budge". As in, I know I can trust myself to do this tomorrow, and to put in time this week. So if I'm exhausted right now and I know I have time to do it another time when it will be easier, I am going to save energy for that effort.
Kewl stuff.
Actually I just fixed it! I just increased the size of the projectile collider. Didn't realize it was 0.1 units wide and tall, that probably made it harder to detect in the physics engine. Hell yeah.
After that last paragraph I spent nearly another hour. I had read an older blog post from another day I worked. It reminded me - I do this because this is what I love to do. This is not a job. This is what I want to do. I have to remember that and stop rushing. I sometimes end up rushing because I feel like I want or have to go do other things. But I need to take my time, and allow myself to get caught up in this. There is no rush.
PS I might start doing design work late at night. Just for fun. Had some cool ideas for progression whenever that comes around.

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