Sunday, December 11, 2022

12/11/22

Time Worked: 12 PM - 2 PM

Total Time: 2 hrs

I'm really hungry so I'll make this quick. 

Sundays I've decided are for planning and figuring out how to be more efficient. I don't have time during the week to sit back and think, I need to spend that time implementing stuff. So, I organized my office a little better. I posted a page of the prototype  doc on my wall next to the task post-it notes.  This way I don't get caught up in the weeds. Need to focus on what's important and cut out work that is not productive. 

I have already removed 10 or so tasks that really were not necessary. This is good. I have features that need to be implemented. Here's the features that are still missing from the House Prototype before I can move on and iterate:

  • Captive
  • Terrorist Leader
  • Mission Completion
  • Scoring System
  • Taser
  • Flashbangs
  • C4
  • First Room Requires C4
  • Melee
  • Slow motion with breach
I also need to make sure difficulty, bugs, etc. do not get in the way of the gameplay - playtests will reveal technical problems before revealing problems with gameplay.

My immediate long term goal is to figure out how to have very simple satisfying gameplay. Refine core gameplay.

Been thinking of ideas to improve the gameplay and one of the biggest ones is creating larger rooms for the next prototype. That way I can make it easier for players to get into the game (i.e. start off with less enemies). 

The wall I use to organize tasks. Added the prototype doc on your left.



The diagram of the basic House Prototype. Already have a fair amount of ideas to iterate on this, but I want to make sure I get all I can out of it before I move on.

No comments:

Post a Comment

Continuing the Work

 I have been thinking a lot lately. This is a hard thing. There's only so little time... I'm just one person. I'm one person, wh...