Time Worked: 2:37 - 4:51 PM
Total Time: 1 hr, 30 mins
Today was actually really fun. I finished the wall colliders, and now I'm working on the cues for player getting hit, as well as enemies. I started looking for audio clips online, but I've always wanted to do voice acting and think it would be fun. So I decided to record my own! I ended up just spending about 45 minutes screaming into my microphone and making death/wound sounds. I even ended up voicing two different characters (I name them Mack and Connor) with a few lines each. It was fun.
But anyway I started implementing it and got tired about halfway through, so calling it for now. Maybe I'll do more later. The inclusion of just a single get-hit sound and a death sound realllllly improved the fun of the game however. Much better. So far to go but one little bit at a time.
Also my friend who does audio got back to me and he had a really cool track ready for the menu. It was honestly really well done and I could easily use it, but I felt it was a little jungle-like. I suppose it was sort of an adventure sounding track to me. So I gave him some feedback and he's gonna rework it. But super super cool that he's already got something to show me!
One of these days I'll get around to sharing videos of where the game is at on here but I'm too lazy right now.
Also an interesting thought came to mind that I'll have to think over later: What are the components of gameplay? I've always wondered like, what is gameplay? Beyond just "how the game plays". I want to understand.

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