Total Time: 1 hr, 8 mins
Today I added a reload sound and a little bar at the bottom of the screen that expands then disappears once the reloading is complete. Had some friends playtest last night and reloading seemed to be a high priority thing. It was next on the list anyway. I also added map boundaries so that the player can't fall off the map. I also started working on adding collision meshes for each room. I guess the best way to do this is just probuild a mesh specifically for collisions.
Thinking over a few things. I may change the camera angle up, perhaps I will try third person. We'll see. I'm going to stick with what I'm doing until I finish all the tickets on this wall... maybe. Or maybe I should get a row done at a time before taking a step back? What I want to avoid is just adding on stuff constantly where there's no sense of achievement or completeness to a set of work.
We'll see. Either way, today I did it, and tomorrow I will do it again.

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