Total Time: 1 hr, 7 mins
Chuggin along. So today I changed up the way I organize my day, decided to start with game dev before I start my job work, rather than the other way around. Not sure how I feel about it, it stresses me out that I haven't got any of my day job stuff done yet. On the other hand, I know I have my game dev stuff done and that's obviously very important. The advantage of having it done first is less interruptions can mess it up.
Anyway today I took down 3 tickets out of 29. I added a controls explanation to the title screen (it looks like shit but does that really matter right now?) and fixed the bullet impacts on actors. The third task is still in progress and will have to be finished later today or tomorrow; it's for adding cues for being out of ammo. The idea is for both player and enemies to have these cues so that the player can know what's going on in the game. Obviously knowing you're out of ammo is important, but knowing the enemy is out of ammo adds a sense of opportunity.
Just gonna keep up dis hard work and I can't wait to see the result.
But you know what, this right here today is victory. This is what game development is. I did it. It's the every day work, not the big prize at the end.
Here's a screenshot of the shitty title menu.

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