Monday, December 5, 2022

12/5/22

Time Worked: 5:22 PM - 6:22 PM
Total Time: 1 hr

Today was good surprisingly. Had an in-office day so didn't have the freedom as much to work when I want to. However, I already wanted to do this. I had planned ahead to just get up in my office and write a blog post and at least look at the game. So when I got home after a long day at work, I had a few other things on my mind to do but I just kind of found myself doing this. Which is a really good sign I think. And it was fun, once I told myself to slow down and just take my time doing this work, I realized I don't mind doing this.

So recently I spoke with a friend about making some sound effects for this game. He does audio professionally, and from what he has shown me the dude is pretty skilled. He knows what he's doing. He actually was really interested in working on it, and so I asked him to start with some background music. I looked at a few things, and it was honestly hard to figure out since I'm not an audio guy. But I found two distinct examples that I like:

  • The Metal Gear Solid V soundtrack (https://www.youtube.com/watch?v=xq7GFIKZcoo)
  • The Raid Redemption soundtrack (https://www.youtube.com/watch?v=s17AOzl52R8)
I think these give off that bad ass military vibe. Raid Redemption is pretty violent and has awesome choreography, and it's mostly a single dude blowing through a whole apartment building to complete the mission. And it has that flavor of desperation I want.

Metal Gear has that military stealth operator vibe. And not only that, it's also got supernatural components to it, which one day this game might also have.

I also have been thinking about what the game is - and I realized I want to kind of go with an Enter the Gungeon / Hades style of room generation. I may also need to increase the size and number of rooms in the demo.

I actually am really motivated to work on this right now but I gotta make sure I take care of other stuff tonight. Good thing I can trust myself to be here tomorrow!

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