Time Worked: 8:51 AM - 11:13 AM
Total Time: 1 hr, 56 mins
Today I took some time to review the project. First I playested it, and wrote down everything I could find that was wrong with the game. There as a lot. Then, I had my wife playtest it. She doesn't play videogames (except when I make her), so it was actually very helpful to get her feedback. I would like games to be accessible as possible to all types of players.
She struggled with some of the things I had already noted, but she also had a lot of trouble with the controls. The game doesn't tell you anything about what the controls are, so that totally makes sense. She also didn't know she could crouch. The game never tells you it's possible.
So I took the things I noted from her playing and marked those as top priority, and then prioritized the rest of the stuff I had noticed as 2nd and 3rd priority. Some of the things I didn't even rank, because they probably don't matter right now at all (like door opening sound effects).
I then took this list and wrote each item on sticky notes, added a color to show their priority level, and pasted them up on the wall next to my desk.
The idea is to do all the thinking today, and this week each day I will just pick up a sticky note and solve the problem. This will result in less planning, long-term thinking, or decision making during the week, and more development. Then next Sunday I will do it again.
I also contacted a friend to set up background music for the game. Should be kewl.
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| The notes I took while playtesting. Left side is issues I identified myself, right side is notes from my wife's playtest. |
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| Some of the sticky notes I set up on the wall |


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