Sunday, December 25, 2022

12/25/22

Time Worked: 11:00 - 2:30 PM

Total Time: 3 hrs, 15 mins

Merry Christmas!

Today I worked on fixing the doors. At a family Christmas dinner yesterday, I had a few relatives try it out. It was great to see that nearly all of the annoying things that had gotten in players way previously have been resolved. The only issues were that the player often got stuck trying to open the doors from the inside. It's because the door collides with the player as they try to open it so it doesn't go anywhere. I can do it but I am the dev so that makes sense.

The only other thing was they still couldn't really tell where they were aiming. At this point, it was no longer because the mouse wasn't pointing the same direction as the gun, it was because the visual cues were not clear. They had a few good recommendations and I also had some decent ideas:

  • Increase the brightness/visual obviousness (?) of the laser. So that the player can really see where it is pointing.
  • Have the laser stop when it hits a target. 
  • Maybe highlight the target with red glow a little to give additional visual cue.
This all works with the laser pointer kind of aiming. I'm just not sure if that's the type I wanna go for. I just might because it seems to work. I had originally wanted to have more complex aiming methods but I might just roll with this for now. 

Anyway I have been hitting some slower working times recently because I've been trying to figure out what's next. It's also the holidays so there's the obligatory excuse. But I'm still moving forward. And I'm never gonna stop.





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