Time Worked: 4:47 - 6:59 PM
Total Time: 2 hrs, 12 mins
It's really hot in my office.
So today I basically have finished the prototype functionality of the destructible walls. Basically the last task was to figure out how I am going to fit them into the map, so I realized I needed to design the map. So I did. Here's version 2 of the Apartment Prototype. I feel really good about this. There's an alternate weapon and plastic explosives that can be looted off of specific enemies. I designed it in such a way that the player doesn't have to fight those enemies, they can attempt to just go straight to the VIP room. But if they do the other rooms as well, they are rewarded with weapons and equipment.
Should be cool! I started doing the probuilder layout today as well.
Now it's time to play some Darktide!

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