Time Worked: 7:42 - 2:57 PM
Total Time: 3 hrs, 32 mins
Oh noooo I missed a day.
Anyway. Today I worked on the inventory system. I guess it's a really good thing that I decided to go with a much more simple system because this itself was already so much work to implement. I think I need to continue making design calls on the based on the principle of simplicity. It was a good move.
So now weapon pickups, explosives pickups and weapon swapping are all implemented. Also explosives now can be placed anywhere on the map rather than just breakable walls, but they only trigger slow motion on breakable walls.
I think I need to organize my process a little more. I'm chugging through another slog period where it just seems like endless tasks. I mean I'm really making progress and it's amazing. But every task generates more tasks and I need to make sure I'm prioritizing correctly. And that I can start to organize work into completable, rewarding groups.
I'm probably going to take a little time to re-prioritize later today.
I'm proud of myself for doing this and I'm not gonna stop!

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