Wednesday, January 4, 2023

1/4/23

Time Worked: 7:08 - 8:49AM

Total Time: 1 hr, 22 mins 

Ok I took a good crack at it this morning before work. It's not looking as bad. I created 3 more meshes. The first is basically a copy of the original raycast-heavy mesh (the view cone), but at a higher y-position. The other two are squares that I'm using to connect the two meshes on the sides. At this point I just need to connect all the front vertices. It will take some number crunching. This may be pretty performance heavy with all this duplicated ray casting, but I'm just going to get it done iteratively. Before I give a shit about performance there has to be something to perform. I also made the LOS circle around the player flat because it looks way better, and created an additional stencil mesh that's the same shape as the player so they are never "outside LOS".

Something I'm learning over time is, anything is possible if you don't get discouraged. Just keep trying every single day and whatever it is will come together. No matter how scary it is. Just keep chugging away.

I can't wait to get this feature out of the way. I wanna work on explosions and shit.


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