Time Worked: ~ 2 hours
Today I worked on adding Barricades. Originally I was thinking of having sandbags with directionality, but I have been rolling with this idea of implementing things quickly and going for simplicity initially. So, the sandbags with 4 directions per tile was more complicated than simply a full-size tile that's considered "barricaded". The idea is that it's either a trench, or a little bunker, or something. I think it gets the idea across.
I still need to make it able to be placed on top of the wall, then there's also artistic representation.
In the long run I'll probably need to improve this building system. I think some type of grid where you can always check what grid coord the actor is in and then what blocks are there, and what affects those blocks have would be necessary. Perhaps can add in directional sandbags later. But let's see what happens, this is simpler for now.
Once I make them placeable on top of walls as well, I'll be doing artwork for the walls which will be fun and interesting. I like doing artwork so far. It's a nice break from programming.
Then I'll be making my next set of tasks. I have been feeling that a more art-heavy pass might be necessary because right now if I were to show anybody it's pretty hard to tell what's going on, and also I need to keep working on my art skills in order to get better.
Loving this fast-paced iteration. And I'll be going part-time on January 8th and beyond, so this game will hopefully really start to take off then.
Later!
P.S., the hexagons are the barricades, just haven't done any art yet.