Time Worked: ~ 2 hrs, 15 mins
Took a few days to be lazy as hell. Didn't really intend to it just happens sometimes lol. Funny that it's literally the first few days of a new year and I'm already slackin :P
On the other hand, work has been busy lately.
Anyway, the other day when I was working on the background art for the game, I had a lot of trouble with the resolution. The guns and character are just some arbitrary resolution, and I didn't really put much thought into it because I'm not really experienced or educated with this stuff. So, that, plus generally being aware that my art fucking sucks right now, I decided to watch some videos about game art.
Found Adam Younis' video about pixel art canvas sizes (https://www.youtube.com/watch?v=upEGBGCiWEw) and my god, that was so helpful. I know so much better what the hell I'm supposed to do, I just needed some direction. Something to work with. I also have been reading about the development of Battle Brothers, and I noted that the artist has a little mockup file that just has random characters etc. splayed about so that he can compare his current work to other game assets. So that, plus the video I watched, convinced me to make a mockup of the game.
It will take some time, but I think it's really necessary. And it's fun. But it gives me the opportunity to create prototype art and really get a grasp on what this game is going to be, rather than just a bunch of placeholders. And I am actually feeling way more comfortable now that I have less pixels to work with! I feel like it just gives me a frame to work within.
Exciting!
Here's a screenshot of the new character / gun art I've put together. Super cool! I have no problem if the game looks generally like this. Hell yeah.

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