Sunday, January 7, 2024

A Big Step Forward

Time Worked: 4 hours

Today I did a lot. I picked up Aseprite, and I'm glad I did. It's only $20, I can afford that. And it's just so much more simple than GIMP, which is really nice. GIMP is a general purpose image editor, while Aseprite is specifically for 2D pixel art. I am feeling very confident about the looks of this game now. It's not going to be beautiful or realistic, but it will sell the idea I want to sell! And that's good enough for me.

I took inspiration from Madness and Rimworld about sprites with no legs or arms. I may include hands, but I haven't made up my mind yet. I tried to get the smallest character I could to force myself to keep the details simple, while bumping up the size until I could get the details I want in there such as battle scars and facial hair.

It's really really fun making these little dudes. I have already made like 8 face variations and it's just a piece of cake. I think picking this simple style for the game is a MASSIVE solid move, I don't have to rely on anyone else to do my art and I also don't have to do a whole ton of work when I want to add more variation - I just throw together like 15 pixels and I have a new armor set or like 5 pixels for a new face.

Sweeeeeeeet.

I decided to do a mockup of the game to just get a better idea of what the game might look like and to make myself consider things that I haven't thought of yet. I'm not sure what I'm gonna do next, as this has been a really big learning experience for me, but I'll leave that up to decide tomorrow. I have put in enough time today lol. But this is really great and I feel very excited to be doing my own art. I feel confident.

Here's some sample dudes I've made. They exported foggy for some reason but are more crisp in editor and in game.


Here's the mockup I came up with. This is from the RTS perspective.



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