Thursday, January 25, 2024

Overwhelmed

Time Worked: 4 hours, 30 mins

For some reason, today I have just been struck with such indecision. There are things about the game right now that just do not feel right. I think a lot of it has to do with the way the game controls and the speed at which things happen. Also, since there's no cover implemented since I switched to 2D, there's nothing to do except use mobility and chase enemies or run away.

I'm a little frustrated right now.

I will just list some things that are on my mind:

  • I am not sure if the RTS/TDS hybrid I'm going for is going to work
  • The game just feels too fast, it's hard to catch things before dudes are just dead suddenly
  • Enemies are too good at shooting
  • Enemies have no identity. What are they going to be? I really, really need to make a decision on this.
  • Both TDS and RTS modes are very simple, there is nothing to do really other than shoot and move. I need to implement abilities, equipment and weapon diversity
  • The building system is neat, but extremely simplistic (there's only one building type.. walls)
  • and so much more...
I have that big list of things to do from last week that I had identified, and yeah it's a big list and all the problems are real, but, I don't feel like it's proper to be cleaning up the UI when the very basic gameplay does not feel right. I think I need to keep focusing on that basic gameplay. Ignore the  "strategy layer" for now and just focus on getting base building, TDS and RTS modes worked out and more interesting. I don't know what a proper milestone is... maybe when I really start to feel like it's solid?

I'm doing a lot of cool stuff so there are moments of inspiration, but right now is just one of those lows.

Tomorrow will be better.

Here's a random screenshot because words are boring without pictures.



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