Friday, January 19, 2024

Le Strategy Game Controls

Time Worked: 7 hours, 30 mins

Theeeeeere we go I think that's enough time put in for the day.

I cannot believe how much I can get done working on this. This is so wildly different than any work I have done before. 

Anyway, today I was able to do a few things

  • Removing the player actor - now the player has no individual character, and they can take control of any pawn at will. The idea is to allow the player to just play it as an RTS, and also to play it as a top-down shooter. We'll see how that works, I feel like the RTS controls feel really nice compared to the direct control... we'll see what happens with that.
  • Implemented Deployments - now it's not just "Begin Combat" when you're done building. Now it's properly set up as turns, and you end your turn (which ends the "Week"), and there's the chance for an attack or not. This is a major feature that was planned.
  • Fixed the aim lines (or did I do that yesterday?)
  • Added Free Camera Controls - now it's possible to just use WASD in Command Mode to move the camera directly. Niiiice.
So yeah pretty good. I really like the idea of allowing the user to play as top-down mode or RTS mode. I think that would make it very unique and allow perhaps a wider player base to enjoy the game. I'll just have to see how to make both of those play styles fun. I have a feeling I might end up ditching top-down shooter controls and just go full RTS. But I think once I get cooler abilities and weapons in the game, perhaps TDS mode will be more fun.

Later!   



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