Okay. So, this sounds crazy. But the thing is, this project has become insanely bloated with shit that it doesn't need. I mean there has been line of sight cones, 3 different cover implementations, cover seeking algorithms, building systems, a turn based system, RTS controls, map stuff, I mean the list goes ON AND ON. It was so frustrating to try to rework into my new vision.
So.
I took the side project I based the new design on that I made in a week and I decided to run with that. It will take me a few days to get all the animations working and get things working as smooth as I would like them to. But the advantage here is that this has zero bloat. There is nothing in here that the game isn't going to use. I don't know if this was the right call but I do know the other one was so difficult to work with. Besides, let's say that this is a success; then maintaining it is going to be far easier this way.
Right now it looks kind of silly. But it'll come together.
I I have also been reading more about marketing and the business aspect of game dev. It is just reinforcing my belief that I need to iterate quickly and get this game done so I can make the next one. I already knew this but it's nice to see data, examples, and people who know what they are talking about say it too.
I still need to figure out what the hell to do about marketing. But I'm not sitting on my ass about it, I am researching. I'm just at like level zero with that so it's a little hard to know what comes first. A website, maybe? Somewhere for people to go to see what the game is about. We'll see.
Anyway, tomorrow will be better and the day after that and so on.

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