Thursday, April 11, 2024

Finally Committing to a Genre

Workin hard out here. Did a lot of research today - I played about 10 or 12 survivorslikes. Some were really good - Death Must Die, Brotato, obviously Vampire Survivors. I also played some really shitty ones. One was so bad I couldn't continue after like 2 minutes. It was a sight to behold. Anyway the point was to get an idea what the hell I am doing.

Oh yeah, I've decided to settle on making it a survivorslike. I have no idea if that's a good decision or not. Just seems like it's a popular genre, especially w/ the recent success of the new Deep Rock game. I have decided to commit to just making the game adhere to the rules of the genre, and the main hook of my game will be that you have a squad of dudes and not just one. And they each hold a weapon / have their own details. 

I've taken a ton of notes and something I have noticed is that the most common thing that makes a survivorslike game fucking suck or pretty fun is how well tuned the pacing is. There are so many out there with incredibly slow pacing. And that completely ruins it. So it's been nice to observe some obvious pitfalls that I know I will be avoiding.

Anyway, here's an animation I reworked. I am sad to move away from the jumping around that was the previous animation, but this looks a lot more considered and tactical. Still needs some work, but it's good progress.  



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