It's been a while since I've written. I wanted to release the game in a month but I didn't feel like it was ready.
I've been dealing with a lot of anxiety issues which has been very frustrating. I was working really hard, but recently I chilled out to get my emotions under control. Now, I'm back to it. I pushed the game release back and that's basically really bad considering it's May and I haven't released anything this year. I need to put work out ASAP.
So. I'm writing here again because I think I need a place to gather my thoughts. I think this was a healthy way of doing things. Helps me keep track of my decisions and look back on my progress.
So here's what I'm thinking
- I'm trying to build the steam page ASAP
- I need it done so that I can have a place to funnel people to for marketing
- The longer I wait to get it done, the longer the game will not be released (there's a review period etc) so it's a task that blocks. And I haven't done it before so it will take time
- It will help me put a final date on the game to release if the store page actually exists
- Here's the problems with that
- Making screenshots and trailer, I feel like there isn't the variety that the game needs in order to look interesting. There is barely any content right now. I have thought I might just make a trailer / screenshots as best I can for now, but it won't represent the game the best as I intend to add content. Also, I will have to make another trailer / retake screenshots in the future as a result.
- The UI is just ugly right now so it won't look appealing.
- The game needs more content
- There's only like 7 guns and 2 support weapons
- The level up system is really weak and not fleshed out
- There is NO progression unlock system
- 2 weeks more work. Ends on June 1st. The core features are done. The artwork is done. The progression and saving systems are done. The game is ready for release.
- Is this realistic? What's left that has to be done?
- Add more weapons
- Associated artwork
- Add weapon upgrades
- Fix restarting and game over
- UI Improvement
- Progression system
- Drone / Sniper artwork
- Add armor etc. if applicable
- Add upgrades that are not weapons
- Store sorting
- Add logic for stratifying enemy types across waves
- Add enemy types
- Add basic in-game settings
- Add health bar stuff for player characters
- Healing for characters
- Clarify / balance / improve level up system
- Main Menu art
- Consolidate XP drops
- Change character names
- Bug fixes
- What if I try really fucking hard?
- Get the steam page done ASAP, definitely all the work I am doing myself by the first week of June. If capsule artist is taking time then that is acceptable.
- As the game page is up for two weeks, do my very best to market the game. Don't really lean into my next project yet, but just brainstorm ideas etc. But majority of work is completely focused on marketing as hard as possible and, depending on interest, responding to feedback.
- Depending on interest - I have no idea how much people are going to be interested in this game so it's hard to come up with a guideline for this one. I will figure this one out as I go.
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