Wednesday, July 3, 2024

Not Shitty Buildings

Today I made the decision of the 4 contracts the player is offered actually determine the amount of dudes that spawn on the map. Next up is making the money earned persistent and the characters persistent. I am going to make sure not to get too in-depth with it as I want to get the entire game loop and larger systems in place as early as possible and then start iterating in more detail on things, increasing the depth as much as possible. Get the core together, then "dig". Yeah coooool way to say it mannnn.

Anyway I also bought some environment art ($5). Size and content wise it is perfect, but the problem is it doesn't match the art style of the characters. Especially the fact that the characters are red and white but the environment seems to have the full range of colors. So I think I need to adjust these sprites. I'll probably draw over them and color them a little differently. This is a good move though; last time I did it all from scratch and that's cool and I learned a whole lot, but I think this time I am trying to really do my best and get things DONE. So, I'm looking at it like how I look at programming; i.e. if there is a pathfinding system, I just use that and don't create my own (fuck that shit man). So I need to do the same with art; find something that's already been done if possible and then use my own skills to bridge the gaps. I will still be doing plenty of artwork for this game, but I'm not starting from zero.



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