Tuesday, July 2, 2024

Shitty Buildings

Today I got the decisions scene transition into the battle scene. I also fished around for some UI and found some free stuff so I'm gonna use that. Nice. Already better looking than my old one if you ask me.

I also was looking for environment artwork since the most major feedback on my last game seemed to be "it looks bad". So I need to take art seriously and iterate early have time to get it right. Anyway I was looking around for assets since drawing buildings really doesn't excite me. I haven't found any that I feel would work for my game. It's mainly the art style difference that I am concerned about. Of course, I could always buy them and then trace them to bring them in line with the style. We'll see.

Anyway I tried doing it myself just to see what it's like. It looks like shit hahahahahaha BUT it's a good test bcause I'm not even sure if buildings are going to be a good idea to include in this game. They may occlude too much or take up too much space. But I don't think so, I think they'll be alright.

It'll be important to play aroudn with this without committing too hard because right now the gameplay is very early and basic and I'm not sure how it will change, and that could affect what kind of tile-blocking is reasonable.

Anyway hell yeah let's go makin a turn based game!!




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