Today and yesterday I worked on implementing the different skills used in each weapon. I also added highlights where the attack will land so it becomes clear who an attack is targeting. The plan is to have 3 types of weapons - axes, spears, and swords (for now). Each will have its own uses and play differently. After playing some chess with a friend, it became more clear to me that an important part of a strategy game is that each piece feels different (like a pawn compared to a rook, compared to a queen). Each piece must have their own distinct uses and some must be more powerful than others. In strategy RPGs, many times this is solved by making classes so that characters must act differently from the get-go. However in other games like Battle Brothers, it's more flexible. Your troops all start off pretty much the same, but they grow in power as they gain experience, and the equipment you decide to give them customizes them into a unique piece of your own making. Pretty cool!
Anyway I have doubts still of course - the typical stuff. "Am I wasting my time?" "Is this even a good idea?" "Am I biting off more than I can chew?" blah blah blah. I mean I don't know the answers to these questions. But I think to often I let those thoughts derail my progress. I've realized in life, not just game dev, I am prone to having such thoughts and it really gets in my way. Here's the thing - I'm going to get this game done, it's not going to go on and on forever. It'll be done at some point, we're getting there. And I'm gonna learn lessons. And when it's done, I can do something new. So there's no reason to stress. I'm just making a game.
I guess it's just important to me that I make the right decisions. But how can you know what decisions are right? I think the only way to learn that is just to live life and find out. And listen to people and consider things of course, but I have a problem with chronic doubts and I think that I need to dismiss those. I need to finish this project and I won't abandon it.
It's coming along. I think the only features that I still need to add are perks and a progression system. And then of course improving on what exists a ton. AI, enemy types, adding weapons, tuning the gameplay, sprucing up the maps. Oh, I suppose objectives in battles are another thing I want to add. But I'm honing in I guess on the basics of the game.
Here's the goal: Make a strategy RPG and put it out there for people to play. And do the best I can. That's it. Well, also, this one isn't going to be free. I'm going to sell it for like $3 or something. And I would bet I can make a little money, and that will teach me something. Anyway I'm thinking the release should be by the end of December. And then I can move on and be done with it.
Cool.

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