I've already implemented most of the changes I've planned for this "Sprint". Right now I'm working on implementing "Actions", as in giving the player different types of attacks they can do and I have realized it's a much deeper mechanic than I thought it would be. There were several things I didn't consider that I have realized should be entirely separate "tickets", and fortunately I decided to recognize that, write one, and put it away. I think sometimes I will recognize things and try to fix them on the spot but when you underestimate a feature that can become a giant body of work and you don't really wanna get caught up taking so long on something you haven't really planned for.
Anyway yeah I'm mid way through implementing the actions at this point. Looking forward to the result.
I've been thinking about making a side-scrolling shooter lately. I think I'll just keep ideas and maybe designs sometimes for fun as a little side thing while I work on this game.. Once I finish it maybe I can make that. I realize I need to just focus on making cool games and having fun with it, I need to learn and master the craft before I can expect to be making any money.
Also I've been waking up early again the past week or two, and it's been really helpful. I try to get an hour or two of work done on my game first thing in the morning before anyone else is awake - that way I have all the quiet I need to sink in and get shit done.
Oh, also I emailed the devs of Battle Brothers and one of them (Paul) emailed me back! Super cool to receive advice from someone I really look up to so much. One piece I've heard elsewhere but I've decided to take more seriously - play more games, and more variety of games. So lately I've just been looking for cheap games, like < $10 that I can pick up, and I feel like I've got so much insight already. The thing is, I won't hesitate to spend $10 on lunch, but for some reason, I feel like $10 on a game is more expensive. But instead, let's just eat at home for like $4 and buy a game as well. Clickyland and Dead Cells have been the most interesting so far. Although Mechabellum was also very cool.
Here's to keeping it up and doing the best I can!
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