Thursday, September 26, 2024

More Research on Weapons and Armor

Gettin up early for the win.

Today I just did more research. I finished looking at how Dark Souls, Skyrim, Battle Brothers, and Fire Emblem weapons are designed. It is usually pretty in-depth (aside from Skyrim). I pulled some good insights from them - durability seems to be a common feature (still don't quite understand why), need to have different weapon families, and need to tie the weapons into the progression of each character, among other things. Each of these games does things quite differently, it was very interesting to analyze. One thing I would like to represent in the game is weapon reach. I.e. a spear might have a range of 2 tiles while a sword might only have one.

Upon finishing these up I realized that I can't really design the weapons all alone and not consider armor, since those two concepts directly interact. So, I began doing another analysis of how armor works in each of those games. Usually, seems like armor is not as important as weapons. I would say Battle Brothers goes the most in depth with armor. Seems like the most important thing about armor is actually that it looks cool and distinct. Other than that, I need to do some thinking about how it will work - I could go with something like the Skyrim system, which is really simple; just damage reduction and the effect of the weight. Or, I could do something way more interesting like how it's done in Battle Brothers. I'm not so sure. I love how Battle Brothers does it but I think that the percentages of armor penetration and all might be a little more complex than I would like to go with this. We'll see.

Later!

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