Today I just played the game a few times and took note of a few bugs. It's really quite buggy. However, it feels significantly better since I increased general movement speed and I reduced the AP to 2. I also really like the passives instead of just general stat boosts. I think I am headed in the right direction. I just need to keep playing with it.
I think I made a mistake getting too specific into the UI representation of things, and writing instructions, etc. because most of that doesn't work the way I had originally intended, or in fact anything like it. It has changed so much (naturally and for the best). I think that in the future it would be better to just keep playing with it and iterating and not bothering to display things properly until I get it to feel right for me.
I guess I just wanted to get it into player's hands ASAP, which was worth it. But you get what I'm saying.
Anyway I'm kinda having fun playing the game itself right now. I mean not more than a battle or two but I'm starting to feel a little bit of emotion when playing a battle, like "Oh no, Bulgred is surrounded!" or crossing my fingers to hope that an enemy can be killed this turn. So that's a good sign.
I need to start working harder on advertising. This Sunday I will be sure to post something about the game somewhere and perhaps write a devlog to showcase that the game is being worked on.
Peace!
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