I now have 6 passive abilities (Oaths) that I like pretty well - although I'm sure they'll all change as I iterate and balance later. I also have 3 active abilities that work pretty well. I implemented pushing and opportunity attacks. Quite a bit of stuff!
I have decided to focus on just implementing rough features and just pushing forward without caring about how it looks visually. I think I iterated a little too much on the presentation of it all without iterating on the core gameplay concepts enough. So it meant I created a lot of UI and reworked many things that I didn't really have to. So I'm just playing with it, saying fuck how it looks, it's gonna look rough for now, so that I can make real progress.
It's been lots of fun! The basic gameplay is getting a lot of neat new features. I haven't really gotten to test them out more thoroughly yet, but I probably will play it a bit tomorrow.
I also posted devlogs on itch and steam, and posted on instagram today. Of course probably nobody will read these first ones. But it's worth building some kind of habit. I think tomorrow I'll work on uploading a build so I can post about it on reddit. I need to make some marketing pushes. But I am - I'm trying!
Making progress. It's gon happen baby.

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