Saturday, March 25, 2023

3/25/23

 This is going to be a ramble. Deal with it.

So I've been working on this project for like 6 months. I'm quitting my job in November to do the best I can at making it as a game dev. I must  learn as much as possible between now and then in order to be successful. 

This project has been great so far, but I feel like I'm getting ready to move on. On the other hand, I must make sure I give this project it's due and not just move on because it feels good.

What are the goals of this project? That's how I need to make my decision; did I accomplish my goals?

I didn't know what I was doing when I started this. I didn't set realistic goals at all. I didn't really specify WHY even make this game? Just now I looked over all the iterations of my design docs.

A lot of things didn't go according to plan. 

  • The team lost interest very quickly besides me (OTHER THAN YOU AUDIOGUY. I APPRECIATE YOU). So I didn't have the backup I assumed I would.
  • I massively over-scoped from the start.
    • As a result, there was almost zero longevity to any designs or plans.
  • I overshot almost every deadline.

Why am I doing this now?

I want to make games. I want to create cool stuff. I want to do this forever. I want to learn. I want to master the field of game development one day. I want to make things that inspire people. I want to make things that generate some kind of feeling in a player. I want to create worlds. I want to use the artistic talent that I know I have. I want to create.

And it would be sweet to do this for a living. So that I can pursue all the above goals without distraction.

So that being said, how does this game help me get there?

  • Learning about hosting a game on a page and promotion. 
  • Learning about graphics and sound implementation/design. 
  • Learning about how to even make a game. 
  • Learning what is realistic and what is not. 
There is no upper bound to how much I could learn about each of these. And even if I start a new one, I will still learn lessons.

Here's why I feel like I have to hang around:
  • I have not attempted to promote this game.
  • I can't say the game is "finished".
    • Missing environment graphics.
    • Missing a few enemy types.
    • Glaring bugs.
    • Missing tools for the player (alternate weapons, equipment, etc.)
    • Missing sound effects.
    • Missing animations.
Let us fucking finish this shit.

I can't waste time. I don't have time to waste. This has to be done. It must be done.

I want to give myself a month. Which was the goal I set not long ago anyway. I really would like to be done before that. 
So how about this? 
  • On May 1st, I stop work on this project. It is done. No matter what state it is in.
  • These are the tasks I promise myself to finish.
    • Promote on Reddit, at least one time.
    • Add environment graphics. No more placeholders.
    • Sound effects.
      • Death
      • Wound
      • Reload
      • Pick up weapon/equipment
      • Click button
    • Add missing animations.
      • Get hit
      • Reload
      • Pickup (if there is an anim for that)
    • Add weapons
      • 3 more weapons
    • Add equipment
      • 3 more equipment pieces
    • Add enemy types
      • 3 more enemy types
    • Fix all bugs.
This is the home stretch. I got this. I have to finish this, I must. 













No comments:

Post a Comment

Continuing the Work

 I have been thinking a lot lately. This is a hard thing. There's only so little time... I'm just one person. I'm one person, wh...