Alright so I finally figured out most of the bugs w/ the AI picking tiles that were not appropriate. Now I am creating a web build for itch.io. Hooray! I want to just get it up and out there and start getting some feedback on it to see how things go. Obviously there's plenty to work on. But I think when I start getting feedback on a game it can be motivating, and recently with the game I think I've been needing that motivation.
I'm excited about it all. I do want to change my business name from StyleHead Games to something else because I just feel a little cringey about it I guess. It's a neat name but I don't feel I can name by business something from breaking culture - no matter if I certainly can break or not I just feel like it's weird to borrow a name like that. So I'll probably rename it to something about chicken. That feels more like me anyways.
So yeah, the web page will be up soon and I'll start shooting it around for feedback. And then we'll decide what's next. Cool. Making progress.
I'm hoping that this can be my best work yet. And I don't see why not. I'm thinking right now I'm not going to be strict about a deadline, I'm going to focus more on making the game as best as I can. Of course I need to put the game out there at some point but I guess I would like to see how it can develop before deciding to bring it to a close. Survive the Squids was really rushed and it shows. Which was a fine experience but I would like to do things right this time.
Later!
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