Thursday, September 19, 2024

Elegance Analysis

 Today, I just went over all the mechanics I could pick out in my game and rated each of them if by different "smells" of elegance based on the "Designing Games" book. 

As I sort of already knew, three things stand out as not elegant:

  • Naming the character (or the concept of having a player character)
  • Vices
  • Motivation
Motivation/Vices especially are an issue. The way they work is just complicated. I think what I should do instead is just look at how other games' energy systems work and just use those, but keep the concept of vices and the 3 motivators. Just instead of a completely unique system (that is also really confusing and bad), I will just have a barely unique system. Which is fine. I do not need to be unique, I just need to make the game.

Tomorrow I'll fix up the scaling and put the game up on itch just to have it up there, and then I'll begin planning the rework of the system by doing research and playing some strategy games. 



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