Today I did some analysis of Battle Brothers' Fatigue, Morale, and AP systems and found some very cool insight. I have decided I am going to just take Fatigue and Morale and combine them in my game. I've come up with a good description of the Motivation system: it represents the power of a character's aspirations, their will to live, and their dedication to their leader. It will be the long-term strategic resource that is used for actions, as opposed to the AP system being the short-term strategic resource, just like the Fatigue system was for Battle Brothers.
Kewl!
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