Saturday, September 21, 2024

Continued Motivation / Vice Design Rework

More effort on reworking motivation and vices. I have come up with a simpler, more traditional system that still uses the ideas of Greed, Honor and Glory as distinct character traits. I'm basically going to use them like classes; so each one will have an associated set of unlockable perks. A character will only be one of these 3 vices, so we won't have as many stats to keep track of as a player. Motivation will be far simpler - it will just be at a set value at the beginning of battle based on the current Vice score of a character - i.e. Honor (4) will have a calculated motivation value in battle. The motivation stat will regen by a fixed amount per turn, and will not affect AP at all. At this point, it will only be used for different abilities the character can use. So all very traditional.

Still working out the details. Tomorrow or later today I'll clean things up a bit and see if I can get started breaking this work down for the next "sprint". 



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